Bobobo-bo Bo-bobo Seriously!!? True Fist Match (ボボボーボ・ボーボボ マジで！！？真拳勝負, Bobobo-bo Bo-bobo Majide!!? Shinken Shoubu) is a video game for the Game Boy Advance, based on the manga and anime series Bobobo-bo Bo-bobo. It is the second Game Boy Advance game in the series.
|Bobobo-bo Bo-bobo Majide!!? Shinken Shoubu|
|Release Date:||August 7, 2003 (JP)|
|Game modes:||Single player|
The story is mostly a retelling of the manga up to the battle with Halekulani, but with many characters and elements taken from previous chapters. The game also introduces a new boss not seen in the manga: Earth.
Unlike the previous Bo-bobo GBA game, this game is much more open to player choice and replayability. In Hallelujah Land (where the game takes place), the player has to face each attraction the evil amusement park has to offer. These dungeon-like areas are filled with enemies to fight and cards to collect and use in battle. Some attractions contain one or more mini-bosses, but all end with the player fighting the boss of that area. Once all minor attractions are visited and defeated, three main attractions become accessible: Spaceship, OVER’s Castle, an Money Castle. The player can freely visit each of these areas, but can only choose one to defeat the boss of. After defeating the chosen boss, the player then faces the Final Boss and completes the game.
This is where the game's replayability comes into play. The player is given the choice to start over there game, and when they do, they keep all their cards and experience from the previous play through. They can then receive new cards as they progress through the game and choose a different main attraction to defeat before fighting the Final Boss again. There are also many changes with each play through, such as different NPCs appearing in some locations as well as new cards and areas being being unlocked.
Cards are a new addition of this game's battle system. They are found inside the various attractions as the player progresses through the game, either as items found in the over world, or as rewards for beating a boss. They are basically special moves, and some cards can be used together to create a combo effect. They also take the place of items in this game and can do everything from issuing status buffs like upping attack or defense, restoring HP, doing absolutely nothing... and so on. They also have a random aspect to them, with some cards having a chance of doing something different to what they did the last time they were used.
The battle system in this game is mostly the standard RPG system, but with some differences. There are two status bars and the icon of the players selected character at the top of the screen. The green bar represents HP and the yellow bar represents points for special moves (in this case, cards). The battle menu at the bottom of the screen presents five options: Attack, S.D.C. (Defend), Card Select, Flee, and a Combo Selection option that allows you to view the cards equipped to each character while in battle.
The attack phase in this game is one of its more unique aspects. After the player finishes deciding what actions their characters should preform, the attack phase initiates with characters automatically moving around in real time to attack each other. When characters run into one another, they will bound off each other, and this changes the order in which certain attacks land and can even cancel attacks entirely if the opponent is defeat before they can act.
The ally system is greatly expanded upon in comparison to Bo-bobo Secret Technique 87.5's ally system. The player can now choose any three characters out of the six present to play as, and can control what each character does in battle. While the game can be completed using any three characters, some attractions can only be entered by specific characters (such as Bobsleigh Mountain only being accessible to Softon if he is not accompanied by another other characters).
The mame (マメ)/ beans system from Bo-bobo Secret Technique 87.5 returns and functions in the exact same way. However, in this game they are only really used as EXP, as there are no item shops.
There are three mini-games that can be found in the game:
There is an option on the main menu that allows you to replay mini-games you have already played.
|Bobobo-bo Bo-bobo||Hanage Shinken Follower|
|25||25||25||25||Boke||Hanage Shinken Reel|
|Don Patch||The Legendary Hajikelist|
|28||26||20||26||Boke||Don Patch Drop|
|Heppokomaru||Boy Longing For Strength|
|Softon||Will of the Babylon God|
|Tokoro Tennosuke||Sold For 10 Yen|
- MAX Kyokawa
- Robo Team
- Galubel the Fresh-Blooded
- OVER and Torpedo Girl
- Earth and Kick the MAME Uncle
- Killalino and Takashi
- Guri and Gura
- Shou Mei
- Captain Ishida
- Infinite Kicker
- The Three Civilizations
- Three Prison-Murderer Brothers
- This game was released about 3 months before the anime began in Japan.
- This game uses some of the same sprite assets as Bobobo-bo Bo-bobo Secret Technique 87.5 Explosive Fist of the Nosehair.
- Although the game is based around the Hallelujah Land arc, there are many call-backs to previous events and characters.
|Secret Technique 87.5 Explosive Fist of the Nosehair | Hajike Festival | Seriously!!? True Fist Match | Gag Fusion of the 9 Ultimate Warriors | Great Explosive Hajike Battle | Escape! Hajike Royale | Assemble! Bodily Sensation Bo-bobo|
|Related Games||Jump Superstars|
|Flash Games||Nose Hairs of Fury|
|Locations||Devil’s Flower Castle | Hallelujah Land (Seriously!!? True Fist Match) | Train | Great Explosive Hajike Battle Stages | Prison Island|
|Exclusive Characters||Hisae and Roberto | Nice Guy and Miaasadaharu | Earth and Kick the MAME Uncle | L | Minor Enemies|